![]() ![]() In between crushing the skulls of a thousand undead monsters, you also meet survivors – mostly stoners, preppers and superstar influencers – who all have a part to play in the emerging story.Ĭrushing the skulls of the LA undead … Dead Island 2. At the start you choose one of six characters, all with differing stats and special abilities, and while attempting to escape the city you must solve the mystery of how the contagion came about and whether or not there’s a cure. The sequel shifts the action to a post-zombie-apocalypse version of Los Angeles, where the narrative stumbles between sprawling Beverly Hills mansions, Hollywood movie sets and sunny beaches. It’s a credit to everyone involved that it actually functions as a finished product, albeit one that shows the scars of its troubled gestation. German studio Yager had three years on the project before publisher Deep Silver passed it on to Sumo Digital for another three years until it washed up with Dambusters, Deep Silver’s own in-house studio. Work on a sequel to 2011 zombie adventure Dead Island began in 2012, but the project has since been through at least three development studios on its tortured route to release. Zombies are fun again.Once in a while, the story behind a game’s development is more epic than anything being shown on screen. And I just kind of want people to come out and think, 'That was fun. ![]() He acknowledges the numerous zombie games that have been released in the past 10 years but notes that "so many of them are just that dark mirror held up to show the deepest depth of man. What Art director Adam Olsson wants more than anything though, is for the game to be fun. Creative director James Worrall explained that LA is known for its eccentric culture, and the team thought this culture "would be a great way to entertain while you’re running around punching zombies."Īccording to Game Informer, the developers often described the setting as "postcard" LA, seemingly wanting to make the visuals as picturesque as possible while contrasting them with blood, gore, and zombies. It’s a great environment for us to have that combat experience.” Furthermore, the setting allows for eccentric characters that fit the Hollywood lifestyle most people are familiar with through popular media. ![]() "The sun-drenched locations, the beaches, the exotic mansions of Bel-Air, and beyond. "There’s that vibrancy," Duckett continued. ![]()
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